Frequently asked questions
A list of frequently asked questions can be seen below.
If this is empty and you have a question, please turn to the support in our community server instead!
Turning off blips for a garage/impound
This can be done by adding the following to the garage / impound data.
hideblip = true,
Lock garage to specific vehicle types
You can use the whitelistedTypes
value on a garage, to lock it to only those specific vehicle types.
You can use the blacklistedTypes
value on a garage, to lock it to all vehicle types, except for the ones in the blacklist.
Valid vehicle types: Compacts, Sedans, SUVs, Coupes, Muscle, SportClassic, Sport, Super, Motorcycle, Offroad, Industrial, Utility, Vans, Bicycles, Boats, Helicopter, Plane, Service, Emergency, Military
Housing Support
QS-Housing
Change Config.Garage
in qs-housing/config/config.lua
to "zerio-garage"
.
Then create the following file, qs-housing/client/custom/garage/zerio-garage.lua
, with the following content:
if Config.Garage ~= "zerio-garage" then
return
end
function StoreVehicle(house)
TriggerEvent("zerio-garage:client:PutBackHouseVehicle", house, "qs-housing")
end
function OpenGarage(house)
TriggerEvent("zerio-garage:client:OpenHousingGarage", house, "qs-housing")
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
if closesthouse ~= nil and hasKey and Config.Houses and Config.Houses[closesthouse] and Config.Houses[closesthouse].garage then
local dist = GetDistanceBetweenCoords(pos, Config.Houses[closesthouse].garage.x, Config.Houses[closesthouse].garage.y, Config.Houses[closesthouse].garage.z, true)
if dist < 5.0 then
DrawMarker(20, Config.Houses[closesthouse].garage.x, Config.Houses[closesthouse].garage.y, Config.Houses[closesthouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
if dist < 2.0 then
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if Config.Houses[closesthouse].garage and Config.Houses[closesthouse].garage.x and Config.Houses[closesthouse].garage.y and Config.Houses[closesthouse].garage.z then
if vehicle and vehicle ~= 0 then
if Config.HelpNotification == 'ShowHelpNotification' then
ShowHelpNotification(Lang("HOUSING_SHOWHELP_GARAGE_STORE"))
elseif Config.HelpNotification == 'DrawText3D' then
DrawText3D(Config.Houses[closesthouse].garage.x, Config.Houses[closesthouse].garage.y, Config.Houses[closesthouse].garage.z + 0.3, Lang("HOUSING_DRAWTEXT_GARAGE_STORE"))
end
if IsControlJustPressed(0, Keys["E"]) or IsDisabledControlJustPressed(0, Keys["E"]) then
if not StoreVehicle then return DebugPrint("Your client/custom/garages/*.lua is not correctly configured") end
StoreVehicle(closesthouse)
end
else
if Config.HelpNotification == 'ShowHelpNotification' then
ShowHelpNotification(Lang("HOUSING_SHOWHELP_GARAGE_MENU"))
elseif Config.HelpNotification == 'DrawText3D' then
DrawText3D( Config.Houses[closesthouse].garage.x, Config.Houses[closesthouse].garage.y, Config.Houses[closesthouse].garage.z + 0.3, Lang("HOUSING_DRAWTEXT_GARAGE_STORE"))
end
if IsControlJustPressed(0, Keys["E"]) or IsDisabledControlJustPressed(0, Keys["E"]) then
if not OpenGarage then return DebugPrint("Your client/custom/garages/*.lua is not correctly configured") end
OpenGarage(closesthouse)
end
end
end
end
else
Citizen.Wait(1000)
end
end
end
end)
Other housing scripts
Open a ticket in our community server to contact us concerning support for other housing scripts.
QB-Phone support
QB-Phone uses exports from qb-garages
to fetch data for their vehicle app.
To fix this error, remove the @qb-garages/config.lua
shared script from the qb-phone/fxmanifest.lua
file.
Then, at the bottom of qb-phone/fxmanifest
, add:
dependencies {
"zerio-garage"
}
Then go to the qb-phone/server/main.lua
file, and add this to the top of it:
Config.Garages = exports["zerio-garage"]:getQBPhoneData()